


In the Texture set settings panel, click Bake Mesh Maps. Add this channel if your model has components that will be transparent. Add this channel if your model has components that will emit light. In the Texture set settings panel, click the + button to add channels: If you see more than one texture set, then see Multiple texture sets. Verify that you correctly exported your mesh by checking that there's only one texture set in the Texture set list panel.

From the Save as Type drop-down menu, select OBJ-Export (.OBJ).Enter a file name and the location where you want to export the model.Apply a single material to the entire model.In the OBJ Import Options dialog, check Import as a single mesh.Select your model file, and then click Open.To prepare your model for export, you need to make sure that it's a single mesh and that it has a single material applied to it. Use 3ds Max and Substance Painter to export a GLB file that can added to a product in the Shopify admin.
